Back in March, Valve's Joe Ludwig mentioned how important the company believes virtual reality tech
is but ultimately left us hanging, unable to be more detailed without a
firm plan on what it might eventually ship. Next year the blanks will
be filled in, as Valve has scheduled two very relevant sessions during
its Developer Days conference: What VR Could, Should, and Almost
Certainly Will Be within Two Years, and Virtual Reality and Steam.
Better yet, the descriptions reveal that it will have a prototype of
what stunning experience it thinks "affordable" VR hardware will be
capable of soon, and the software it's working on including "the Steam
Overlay in VR, Steam store changes for VR, and our VR plan for
Steamworks."
The Oculus Rift
has already done a lot to spark our imaginations and given a platform
for developers to test out their VR ideas, but putting the power of
Steam behind this tech could push it where next-gen consoles haven't.
After the departure of the castAR
team, we're very interested to see what Valve will do, and its
developer days seem like our first opportunity to find out. The two day
conference happens January 15th and 16th but it's only open to
developers -- if you pop open the registration page anyway we won't
blame you.
What VR Could, Should, and Almost Certainly Will Be within Two Years
Mike Abrash
We've figured out what affordable Virtual Reality (VR) hardware will
be capable of within a couple of years, and assembled a prototype which
demonstrates that such VR hardware is capable of stunning experiences.
This type of hardware is almost certainly going to appear in short
order, and the time to starting developing for it is now. This talk will
discuss what the hardware is like, and the kinds of experiences it
makes possible. A few attendees will be randomly selected to try out the
prototype following the talk.
Virtual Reality and Steam
Joe Ludwig
Come and hear what Valve is working on in Steam to support and
promote Virtual Reality (VR) games. This includes a discussion of the
Steam Overlay in VR, Steam store changes for VR, and our VR plan for
Steamworks.
Valve's showing its own VR prototype in January, working on a VR Steam overlay